Projects for these platforms are included with the source. In this tutorial, we will be load and display dxt textures such as dxt1 and dxt5. The requirements to compile and run this tutorial are the same as the previous tutorials. Once thats done, you should be able to use it directly since weve already specified the folder with all our includes. It focuses around loading and rendering textures, along with a few other useful classes. So i added this tryexceptend construct which works when run standalone. In this tutorial well be using this new rendering technique. Sep 16, 2014 in this tutorial you will learn how to load images. Sdl2 has some good renderers, specially for windows os. Mar 29, 2014 in this article, were going to learn how we can write text in our window. Disclaimer gaslamp games is not shipping these things, or planning to at the moment. This gives you fast, flexible hardware based rendering. This category contains functions for 2d accelerated rendering.
Unfortunately, working with bitmaps is very limiting, and the core sdl2 library does not provide the means to work with other image formats. Please contact your distribution maintainer for updates. For anyone else who finds this and has trouble, i got it working you need to create an opengl context too. In linux i always have ctrlaltf2, then ps and kill 9. A whole website about sdl tutorials, including sdl basics, events, animation, entities, maps and other topics. If you want to install sdl2 with stack, see windows sdl2 is now almost painless via stack, otherwise, see below note. We currently have 10 different versions for this file available.
By the end of these tutorials, youll know the basics to make your first real video game. You will need to have a working project with sdl, and to load an image we will use an sdl extension. To compile the project, you need to install a compiler like mingw and define the sdl2 global variable in the code blocks global variable editor. Contribute to rgkirchsdl2lazyfoo development by creating an account on github. But you can download the images and the source code here. Included is a project file for the code blocks ide. Here well be loading an image to render it using textures. Direct3d version 9, opengl, software and since a few months, direct3d11 version 11 was also added. The library still doesnt cover all aspects of sdl2, and the development is generally guided by the authors needs and interest without a goal for covering all sdl2 functions as soon as.
Rendering an object in a three dimensional space makes. Last updated 714 a major new addition to sdl 2 is the texture rendering api. In this tutorial we will be setting up the sdl library and creating our first window. If bundled, libsdl2pp does not build examples and becomes a static library, providing required sdl2 includeslibs in the mentioned variables. Lazy foo productions beginning game programming v2. This library strictly emulates most bgi functions, making it possible to compile sdl versions of programs written for turboborland c.
Sdl extension libraries up until now weve only been using bmp images as theyre the only type supported by the base sdl library, but being restricted to using bmp images isnt that great. First, we need to set up a project to work with sdl2. For the first program we will make a program display an image on the screen. Please include your contact information if youd like to receive a reply. Lazy foo productions texture loading and rendering. You will need to download the source code first for most of them. Sdl2, direct3d11 renderer and windows 7 megastorm systems. A community committed to developing games, using the crossplatform development library sdl2. Free download missing dll files for windows 7, 8, 10, xp, vista. Argb extensions and basic mouse support are also implemented. To do this, follow the instructions in my earlier article, sdl2. Download and install fpc, fpc sourc code and lazarus. A collection of detailed tutorials for game programming using sdl 2.
The full source code and a windows executable of this tutorial can be downloaded below. Next, we need to actually download and use the sdl. Press question mark to learn the rest of the keyboard shortcuts. Update the screen with any rendering performed since the previous call. Use this function to draw a line on the current rendering target. The source code to this release has been signed by sam lantinga.